Charlie W
Bio
Sneaking into the industry during the "Great Internet Level Designer Zergling Rush" of 1997-98, Charlie has managed to keep everyone distracted long enough to never ask what exactly is under his hat.

He got his industry start making Build engine addons for Sunstorm Interactive and witnessed the birth of Deer Hunter first hand (it was about as ugly and awkward as the birth of a real deer). Mike Wardwell mistakenly accepted his application as a level designer to Ritual Entertainment where Charlie spent a year working on Sin before making the jump to his true calling as a professional Duke Nukem Forever developer in 1998. 8 years passed and many limbs were nearly lost, but eventually the time came where Charlie realized Mr. Nukem just wasn't going to commit and buy him that big diamond ring he had been hoping for. During the DNF era he acted as a Level Designer, Programmer, Game Designer, and Producer. Sometimes all at once. Now he's here to teach Gearbox the benefits of slow and steady wins the race as an Associate Producer on Aliens: Colonial Marines.

With 10 years of game development experience doing almost everything at least once except Animation... Charlie is now certain he has no idea what he's doing.

Charlie also loves to travel the world and thanks Google Earth for making that possible.

Charlie's personal website is gamingisstupid.com
Length of time I have been employed in the industry
Half a score.
Game companies I have worked for
Gearbox Software, 3D Realms Entertainment, Ritual Entertainment, Sunstorm Interactive, Legend Entertainment (sorta)
Titles I have worked on
Stuff I've actually worked on: Aliens: Colonial Marines (Current), Duke Nukem Forever (1998-2006), Sin, Duke it out in DC, Duke Caribbean, Cryptic Passage, Wanton Destruction, Suckin' Grits on Route 66

Stuff I like to pretend I worked on: Prey, Max Payne 2, Max Payne, Duke Nukem: Manhatten Project, Heavy Metal, Wheel of Time

I also repaired and released the source code to Duke Nukem 3D and Shadow Warrior.
Advice
Advice
Resources I would recommend for those interested in getting into game development (books, tutorials, sites, etc)
Google. If you can't find the resources on your own, you probably won't do so well at game development.
Favorites
Favorites
First game I remember playing
Doctor. Something on a Tandy computer. Some handheld LED baseball game. Oh you mean real game? Pong, Adventure (Atari). Super Mario Brothers was the first game I truly played in the sense most people reading this would call playing a game.
All-time favorite game
Duke Nukem 3D.
Non-video gaming hobbies
Working on video games. :(
Favorite bands/music
I feel like I'm setting up a MySpace account.
Favorite books/authors
Wikipedia. Non-fiction is pretty much all I read these days, but I have been known to read the Rama series a few times, and waiting for Robert Jordan to call it quits so I can read through Wheel of Time all at once. And just because it pisses Tim off, Atlas Shrugged.
Favorite TV shows
Note: I don't watch TV. I watch TV shows on DVD. I own the entire Saved By The Bell DVD collection. I prefer not to play favorites... I've love everything in my collection equally. Except South Park, which is my favorite.
Favorite movies
Fifth Element. Anything where Natalie Portman shows some skin. Her face counts.
Favorite quote
"Just because you're the best, doesn't mean you're any good." - Kyle Davis