Daniel P
Bio
I got started level designing in late 1998 with Quake 2. Using (at the time) the only official Quake 2 Editor - Death Match Maker II. I've designed maps for nearly all of the Quake games. But none of them were released to the Mod community. Until Doom 3 was released. After which, I joined a Doom 3 Mod team - Hell On Earth. Where I worked on the Command Frigate Delphi. This mod was never completed, and was cancelled shortly after it began. But it was this work that I sent in to 3D Realms as my portfolio. In 2005 I was hired, and began level designing and mapping for Duke Nukem Forever. At the beginning of 2007, I left 3D Realms to come work at Gearbox.
Length of time I have been employed in the industry
2 Years
Game companies I have worked for
3D Realms / Apogee Software LTD
Titles I have worked on
Duke Nukem Forever
Favorites
Favorites
First game I remember playing
Descent
All-time favorite game
Quake
Non-video gaming hobbies
Musician
Favorite bands/music
Metal/Rock
Favorite movies
Clash of the Titans
Favorite quote
"You'll never learn if you don't accept your mistakes."
"You'll never learn if you don't accept your mistakes."