Bio
Eli is a graduate of the Art Institute of Dallas' computer animation program. Before coming to Gearbox, Eli worked as a projection technician, bank teller and as a graphic designer all in the Dallas area....in which none of these jobs showed him anything that would be relevant to the video game business.
Eli started out at Gearbox with some model work on Counter Strike: Condition Zero and Nightfire which then lead to level creation on Halo PC including much of the UI and HUD elements. On the Brothers in Arms series Eli was responsible for many of the enviroment objects and some architecture including 2D art elements. Currently he is working as art lead at Gearbox.
Eli is also responsible for a few of the manuals (which no one ever reads) which include, 2D maps in the Half-Life: Opposing Force strategy guide, manual design and layout of Half-Life for Dreamcast, Half-Life: Blue Shift, Half-Life for Playstation 2, Tony Hawk 3 for PC and Brothers in Arms: Road to Hill 30.
Outside of work, Eli is almost finished with his robots to be used in the Robot vs. Human war, but had to sell his pirate ship for robot parts.
Although Cynthia thinks Eli loves Top Gun more than anything else, that statement is false. The correct answer would be 'Rocky IV.'
Titles I have worked on
Eli started out at Gearbox with some model work on Counter Strike: Condition Zero and Nightfire which then lead to level creation on Halo PC including much of the UI and HUD elements. On the Brothers in Arms series Eli was responsible for many of the enviroment objects and some architecture including 2D art elements. Currently he is art lead on Hell's Highway